Category: Blog

  • React-landing-page

    This project was bootstrapped with Create React App.

    Available Scripts

    In the project directory, you can run:

    npm start

    Runs the app in the development mode.
    Open http://localhost:3000 to view it in the browser.

    The page will reload if you make edits.
    You will also see any lint errors in the console.

    npm test

    Launches the test runner in the interactive watch mode.
    See the section about running tests for more information.

    npm run build

    Builds the app for production to the build folder.
    It correctly bundles React in production mode and optimizes the build for the best performance.

    The build is minified and the filenames include the hashes.
    Your app is ready to be deployed!

    See the section about deployment for more information.

    npm run eject

    Note: this is a one-way operation. Once you eject, you can’t go back!

    If you aren’t satisfied with the build tool and configuration choices, you can eject at any time. This command will remove the single build dependency from your project.

    Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.

    You don’t have to ever use eject. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.

    Learn More

    You can learn more in the Create React App documentation.

    To learn React, check out the React documentation.

    Code Splitting

    This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting

    Analyzing the Bundle Size

    This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size

    Making a Progressive Web App

    This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app

    Advanced Configuration

    This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration

    Deployment

    This section has moved here: https://facebook.github.io/create-react-app/docs/deployment

    npm run build fails to minify

    This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify

    Visit original content creator repository
    https://github.com/Ahsan-Ehtesham/React-landing-page

  • tv-managing-system

    🖥 tv-managing-system


    System designated to implement in company easy TV display system.
    It allows deploy TVs (endpoints) based on linux (e.g. Raspberry Pi) and manage all of them using single pc.

    Note

    Project created for 100commitow challange.

    🔍 Overview

    System scheme

    System consists of 3 main parts:

    • Server – that manages whole system
    • Endpoint – any display connected to PC
    • Client – that allows to manage system (change settings etc.)

    Main purpose of this system is to allow you to easily setup display system (e.g. in company) and give you user-friendly access to manage it.

    Very important is that, this system is opensource, so you can customize it how you want and adapt to your needs.

    🕹 Usage

    Install server on linux machine that will have access to connect to endpoints and will give access for clients to connect. After installation and configuration you need to allow connections on firewall to server port.

    Next step will be deploying endpoints. Follow installation process, and after that you can add your endpoints in server configuration. You can also deploy endpoints on the go (when server is running), but you will need to restart server after changing configuration.

    Server and Endpoints are using syslog to write some logs. This allows you to verify if everything is working.

    Client allows you to manage system. When server starts you will be able to connect to it using client and change configurations. You need to provide address, port and credentials to connect to server.

    All new endpoints will use global configuration if config is not found.

    📦 Installation

    Server

    To install server daemon you need to build and create default config files. To do that just run below command in repo directory:

    sudo make clean install
    

    Server do not require any external libraries

    If you don’t want to override your configs use (probably temporary solution):

    sudo make clean ndinstall
    

    Next important step will be configuration of basic settings – read here

    After that you can simply run tmsd.service. Ex:

    systemctl start tmsd
    

    You can verify if everything is correctly running in syslog.

    To disable daemon just stop service. Ex:

    systemctl stop tmsd
    

    Client

    Download installer .msi or portable version from Releases.

    • for installer follow simple installation process (by default client is installed in C:\Program Files (x86)\23vbq\TMSC)
    • for portable just extract .7z file (dll’s must be in same directory as executable)

    If you want to build client by your self you need to download and install Qt, clone repository and open project from CMakeLists.txt.

    To deploy your build you can use windeployqt tool which is installed with Qt. It will copy all required libraries to directory with executable. Also you can use AdvancedInstaller template to deploy it in installable package.

    Endpoint

    To install endpoint application first build it:

    sudo make clean install
    
    Required libraries
    • libx11

    Or without overriding your existing config:

    sudo make clean ndinstall
    

    Next step will be configuration – read here

    After configuring endpoint you can add it to server configuration.

    To start endpoint you need to add it to your .xinitrc. If you don’t know how to do this here is xinit configuration. Installed binaries are in /usr/bin by default.

    To run endpoint application use:

    startx
    
    Required packages
    • xorg-server
    • xorg-xinit

    For closing endpoint there are two methods:

    • Kill it from shell (ex. pkill tmse)
    • Use keyboard shortcut ALT + Q

    📜 Description

    Server

    Linux

    Server is responsible for managing the entire system. It’s primary role is to communicate with endpoint to distribute configuration and manage them. The server doesn’t hosts any resources (e.g. images, files). These can be obtained with external solutions like Samba. Server performs various functions including: processing change requests, providing responses to queries, checking the connection with the endpoints, and ensuring that client is always updated with latest configuration.

    Server also provides interface to manage configurations, endpoints and server it self with Client application.

    Network functions:

    • Accepts connection from clients and response to their queries
    • Connects to endpoints and sends data to them

    Client

    Windows

    Client application gives end-user ability to easily manage the system. It provides GUI based communication with server, so it is user-friendly. You can check actual status of endpoints, manage global / per endpoint configuration and reload endpoints settings.

    Endpoint

    Linux

    Endpoint allows to display images on TV (any display connected to machine), using X11 library. Its main advantage is that is written in C++, so it allows to obtain low system requirements. That allows you to make low cost and practical display system (e.g. TV connected to Raspberry Pi). Endpoint program gets settings from server. Files to be displayed are obtained from provided path. To make fully centrally managed system (meaning easy access to files on endpoint) you can setup SMB server, mount it on every endpoint and configure path on tv-managing-system server to this mountpoint.

    ⚙ Configuration

    After configuration you can copy your config files to .def files in repo to not be overridden after installing. In future maybe there will be provided some mechanism to not override your files and easily update configs, if new variables will be required.

    Server

    Server configuration is stored in /etc/tmsd/. Default settings are stored in def files in repo and are copied to desired location when installing.

    Server uses two files for it’s configuration:

    • settings.cfg – to store basic server socket settings
    • authkey – to store authentication key for server (now it is stored in plain text – read here])

    File settings.cfg stores configuration of basic server socket settings and also list of endpoints, that server needs to connect to.

    You need to add your endpoints here.

    Name – unique name of endpoint
    Ip – address of endpoint
    Port – port on that endpoint is listening
    AuthKey – key to authenticate connection to that endpoint

    In authkey you only need to store your server password (in plain text), that will need be required for clients to connect.

    Configuration of each endpoint is stored in /etc/tmsd/epconf/ and is automatically generated by server on changes. By default endpoint configuration is empty struct. Global endpoint configuration is stored in file named [Global Settings].ep.

    Important

    Names of endpoint configurations are created from their names, so name definied in settings.cfg must be unique

    Client

    At this point client do not store any settings. Maybe in future it will be able to save IP, certificates etc.

    Endpoint

    Endpoint configuration is stored in /etc/tmse. Default settings are stored in def files in repo and are copied to desired location when installing.

    Endpoint uses two files for it’s configuration:

    • settings.cfg – to store basic settings
    • authkey – to store authentication key for server (now it is stored in plain text – read here) NOW IS UNUSED – wait for update

    By default endpoint is using feh, but it can be to any image viewer. You can set up any command you want for opening images (through settings.cfg). Opening images is implemented in SlideshowManager::OpenAllImages().

    Endpoint do not store major configuration (meaning directory to lookup for images, etc.). It is provided by server when connection occurs. It prevents endpoint from loading old configuration. Endpoint waits for server and then will be able to display desired views. This configuration is stored in EndpointSettings struct in memory.

    🔐 Security

    At this point of developement all connections are not secured (in plain text). Also passwords are stored in plain text.

    It is planned to implement hashed passwords and SSL secured connections.

    Caution

    Now this project probably doesn’t meet any security standards. (The project was created mainly for learning purposes – maybe in future will be improved)

    🛠 Contribution

    ToDo list: here

    SEGFAULT COUNTER: 9

    Visit original content creator repository https://github.com/23vbq/tv-managing-system
  • tv-managing-system

    🖥 tv-managing-system


    System designated to implement in company easy TV display system.
    It allows deploy TVs (endpoints) based on linux (e.g. Raspberry Pi) and manage all of them using single pc.

    Note

    Project created for 100commitow challange.

    🔍 Overview

    System scheme

    System consists of 3 main parts:

    • Server – that manages whole system
    • Endpoint – any display connected to PC
    • Client – that allows to manage system (change settings etc.)

    Main purpose of this system is to allow you to easily setup display system (e.g. in company) and give you user-friendly access to manage it.

    Very important is that, this system is opensource, so you can customize it how you want and adapt to your needs.

    🕹 Usage

    Install server on linux machine that will have access to connect to endpoints and will give access for clients to connect. After installation and configuration you need to allow connections on firewall to server port.

    Next step will be deploying endpoints. Follow installation process, and after that you can add your endpoints in server configuration. You can also deploy endpoints on the go (when server is running), but you will need to restart server after changing configuration.

    Server and Endpoints are using syslog to write some logs. This allows you to verify if everything is working.

    Client allows you to manage system. When server starts you will be able to connect to it using client and change configurations. You need to provide address, port and credentials to connect to server.

    All new endpoints will use global configuration if config is not found.

    📦 Installation

    Server

    To install server daemon you need to build and create default config files. To do that just run below command in repo directory:

    sudo make clean install
    

    Server do not require any external libraries

    If you don’t want to override your configs use (probably temporary solution):

    sudo make clean ndinstall
    

    Next important step will be configuration of basic settings – read here

    After that you can simply run tmsd.service. Ex:

    systemctl start tmsd
    

    You can verify if everything is correctly running in syslog.

    To disable daemon just stop service. Ex:

    systemctl stop tmsd
    

    Client

    Download installer .msi or portable version from Releases.

    • for installer follow simple installation process (by default client is installed in C:\Program Files (x86)\23vbq\TMSC)
    • for portable just extract .7z file (dll’s must be in same directory as executable)

    If you want to build client by your self you need to download and install Qt, clone repository and open project from CMakeLists.txt.

    To deploy your build you can use windeployqt tool which is installed with Qt. It will copy all required libraries to directory with executable. Also you can use AdvancedInstaller template to deploy it in installable package.

    Endpoint

    To install endpoint application first build it:

    sudo make clean install
    
    Required libraries
    • libx11

    Or without overriding your existing config:

    sudo make clean ndinstall
    

    Next step will be configuration – read here

    After configuring endpoint you can add it to server configuration.

    To start endpoint you need to add it to your .xinitrc. If you don’t know how to do this here is xinit configuration. Installed binaries are in /usr/bin by default.

    To run endpoint application use:

    startx
    
    Required packages
    • xorg-server
    • xorg-xinit

    For closing endpoint there are two methods:

    • Kill it from shell (ex. pkill tmse)
    • Use keyboard shortcut ALT + Q

    📜 Description

    Server

    Linux

    Server is responsible for managing the entire system. It’s primary role is to communicate with endpoint to distribute configuration and manage them. The server doesn’t hosts any resources (e.g. images, files). These can be obtained with external solutions like Samba. Server performs various functions including: processing change requests, providing responses to queries, checking the connection with the endpoints, and ensuring that client is always updated with latest configuration.

    Server also provides interface to manage configurations, endpoints and server it self with Client application.

    Network functions:

    • Accepts connection from clients and response to their queries
    • Connects to endpoints and sends data to them

    Client

    Windows

    Client application gives end-user ability to easily manage the system. It provides GUI based communication with server, so it is user-friendly. You can check actual status of endpoints, manage global / per endpoint configuration and reload endpoints settings.

    Endpoint

    Linux

    Endpoint allows to display images on TV (any display connected to machine), using X11 library. Its main advantage is that is written in C++, so it allows to obtain low system requirements. That allows you to make low cost and practical display system (e.g. TV connected to Raspberry Pi). Endpoint program gets settings from server. Files to be displayed are obtained from provided path. To make fully centrally managed system (meaning easy access to files on endpoint) you can setup SMB server, mount it on every endpoint and configure path on tv-managing-system server to this mountpoint.

    ⚙ Configuration

    After configuration you can copy your config files to .def files in repo to not be overridden after installing. In future maybe there will be provided some mechanism to not override your files and easily update configs, if new variables will be required.

    Server

    Server configuration is stored in /etc/tmsd/. Default settings are stored in def files in repo and are copied to desired location when installing.

    Server uses two files for it’s configuration:

    • settings.cfg – to store basic server socket settings
    • authkey – to store authentication key for server (now it is stored in plain text – read here])

    File settings.cfg stores configuration of basic server socket settings and also list of endpoints, that server needs to connect to.

    You need to add your endpoints here.

    Name – unique name of endpoint
    Ip – address of endpoint
    Port – port on that endpoint is listening
    AuthKey – key to authenticate connection to that endpoint

    In authkey you only need to store your server password (in plain text), that will need be required for clients to connect.

    Configuration of each endpoint is stored in /etc/tmsd/epconf/ and is automatically generated by server on changes. By default endpoint configuration is empty struct. Global endpoint configuration is stored in file named [Global Settings].ep.

    Important

    Names of endpoint configurations are created from their names, so name definied in settings.cfg must be unique

    Client

    At this point client do not store any settings. Maybe in future it will be able to save IP, certificates etc.

    Endpoint

    Endpoint configuration is stored in /etc/tmse. Default settings are stored in def files in repo and are copied to desired location when installing.

    Endpoint uses two files for it’s configuration:

    • settings.cfg – to store basic settings
    • authkey – to store authentication key for server (now it is stored in plain text – read here) NOW IS UNUSED – wait for update

    By default endpoint is using feh, but it can be to any image viewer. You can set up any command you want for opening images (through settings.cfg). Opening images is implemented in SlideshowManager::OpenAllImages().

    Endpoint do not store major configuration (meaning directory to lookup for images, etc.). It is provided by server when connection occurs. It prevents endpoint from loading old configuration. Endpoint waits for server and then will be able to display desired views. This configuration is stored in EndpointSettings struct in memory.

    🔐 Security

    At this point of developement all connections are not secured (in plain text). Also passwords are stored in plain text.

    It is planned to implement hashed passwords and SSL secured connections.

    Caution

    Now this project probably doesn’t meet any security standards. (The project was created mainly for learning purposes – maybe in future will be improved)

    🛠 Contribution

    ToDo list: here

    SEGFAULT COUNTER: 9

    Visit original content creator repository https://github.com/23vbq/tv-managing-system
  • SirensDiscordBot

    SirensDiscordBot

    • 🇺🇦 Простий бот повітряних тривог для вашого Discord серверу. Ви можете безкошновно створити власного бота та розмістити його на власному віддаленому сервері (наприклад на Oracle Cloud Free Tier) за допомогою цієї інструкції, або використовувати готове рішення на вашому Discord серверу. Бот використовує стороннє API.
    • 🇬🇧 A simple air-raid bot for your Discord server. You can create your own bot for free and place it on your own remote server (e.g. on Oracle Cloud Free Tier) using these instructions, or use a ready-made solution on your Discrod server. Bot uses API.

    Для початку

    1. Встановити Docker

    2. Встановити Docker Compose

    3. Копіювати репозиторій.

      $ git clone https://github.com/correaAlex/SirensDiscordBot.git

    4. Перейти в репозиторій

      $ cd SirensDiscordBot

    5. Змініть ім’я користувача та пароль бази даних в файлах:

    docker-compose.yml

      MYSQL_USER: yourUserName
      MYSQL_PASSWORD: yourPassword

    App.config

      <add key="ConnectionString" value="server=db;port=3306;user=yourUserName;password=yourPassword;database=sirens_bot"/>

    6. Створити Discrod бота

    7. Додайте токен свого бота в файл App.config

      <add key="Token" value="YOUR_TOKEN"/>

    8. Додайте свого бота до вашого серверу

    9. Виконайте команду:

      $ sudo docker-compose up

    10. В текстовому каналі вашого серверу виконайте команду !start та слідуйте інструкціям

    Getting started

    1. Install Docker

    2. Instal; Docker Compose

    3. Copy repository.

      $ git clone https://github.com/correaAlex/SirensDiscordBot.git

    4. Move to folder repository

      $ cd SirensDiscordBot

    5. Change database settings in files:

    docker-compose.yml

      MYSQL_USER: yourUserName
      MYSQL_PASSWORD: yourPassword

    App.config

      <add key="ConnectionString" value="server=db;port=3306;user=yourUserName;password=yourPassword;database=sirens_bot"/>

    6. Create Discrod bot

    7. Add bot token App.config

      <add key="Token" value="YOUR_TOKEN"/>

    8. Invite bot to you server

    9. Run command:

      $ sudo docker-compose up

    10. In text cahnel in you discord server type !start and follow instructions

    Visit original content creator repository
    https://github.com/correaAlex/SirensDiscordBot

  • rnode-http-js

    RNode Web API client

    This library is a thin layer around RNode HTTP API with helper functions to create, sign and validate deploy, pull deploy result until block is proposed and Ethereum signature support to enable use of Metamask with hardware wallet.

    In the browser connection to RNode can be done with RNode Web API.
    Web API has defined schema only in Scala source, for the new info please check RChain issue 2974.

    For gRPC connection from nodejs please check @tgrospic/rnode-grpc-js.

    Example of single page wallet can be found in this repository tgrospic/rnode-client-js.

    RNode connection to Metamask (with hardware wallet)

    Helper functions are in eth-wrapper.ts which contains the code for communication with Metamask, getting selected ETH address and sending deploys for signing.
    In eth-sign.ts are functions to verify deploy signature and to extract public key.
    This is all that is needed for communication with Metamask and also for connected hardware wallets (Ledger, Trezor). How to use these functions and send deploys to RNode is in rnode-web.ts.

    Install

    The package includes TypeScript definitions.

    npm install @tgrospic/rnode-http-js

    Visit original content creator repository
    https://github.com/tgrospic/rnode-http-js

  • mindbike-mindmapping

    Deprecated

    This app is old and not maintained. I leave this repository here, but you are probably better off if you look for a different app.

    MindBike Mindmapping

    MindBike is a Mindmap viewer and editor. It is still in alpha/beta-state but usable for mindmaps without extra-features. It reads and displays Mindmaps in the Freemind/Freeplane Format (*.mm). Its possible to edit and save the mindmaps in the same format, so they are still compatible with Freemind or Freeplane. It is written in Python + Kivy and thus runs under Android, iOS, Windows, Linux and MacOS – but the main target ist Android. It is the best mindmapping-application for Freeplane and Freemind files on Android to date (though that doesn’t mean much…). Wikipedia links here.

    Features

    • Displaying and Editing of Mindmaps
    • Fully compatible with Freemind and Freeplane
      • Mindbike can’t display or edit notes, icons, node-details and node-attributes. But it will preserve them, so they don’t get lost by opening/saving *.mm-Files
      • no rich-text yet. No unicode on Android (should be solved in time)
    • Collaborative editing: Mindbike can merge two mindmaps easily. If you have two copies of the same map – one on your desktop and one on your smartphone – you can add nodes on both maps and merge them later. After merging you have all the new nodes of both maps in both maps! (No additional software (like Git) required)
    • Hashtags. Add #hashtags in your node-text to easily access nodes with similar content. Mindbike will generate a #Hashmap that bundles all the nodes with the same #hashtags. Use #hashtag:subtag to build subgroups. This enables an easy GTD (GettingThingsDone) workflow.

    screenshot_01_map.png screenshot_02_startmenu.png

    Installation

    Download

    Download APK Please note that the builds aren’t always up-to-date. For now, I only provide packages for Android, sometimes for Windows.

    Android

    [How to install apk-files on android] (http://pc.answers.com/tablets/how-to-install-third-party-android-apps)

    1. Allow the installation of 3rd-Party Apps (check Settings->Security->”Unknown Sources”)
    2. Copy the *.apk-file to your sd-card or internal memory. (tip: use dropbox over wifi)
    3. Navigate to the apk-file and open it.

    Windows

    1. Download the zip-file
    2. Unpack into a new directory
    3. Start Mindbike…..exe (Note that packaging for Windows is still buggy)

    From source (For Windows, Linux and MacOS), for advanced Users!

    1. Install Python 2.7
    2. Install Kivy
    3. Check out the latest code via Mercurial or Git and Bitbucket
    4. Run main.py as explained at Kivy

    HowTo use MindBike

    • Double-tap into a node to edit its content
    • Tap outside to end editing
    • press the first of the 2 Buttons next to every node (f) to fold/unfold its children
    • press the second button (+) to add a child-node
    • On the desktop you can use your keyboard to navigate from node to node and to edit the nodes
    Visit original content creator repository https://github.com/tomthe/mindbike-mindmapping
  • structopt

    Parse command line arguments by defining a struct

    ci status conan package ci status ci status codacy standard license

    Quick Start

    #include <structopt/app.hpp>
    
    struct Options {
       // positional argument
       //   e.g., ./main <file>
       std::string config_file;
    
       // optional argument
       //   e.g., -b "192.168.5.3"
       //   e.g., --bind_address "192.168.5.3"
       //
       // options can be delimited with `=` or `:`
       // note: single dash (`-`) is enough for short & long option
       //   e.g., -bind_address=localhost
       //   e.g., -b:192.168.5.3
       //
       // the long option can also be provided in kebab case:
       //   e.g., --bind-address 192.168.5.3
       std::optional<std::string> bind_address;
     
       // flag argument
       // Use `std::optional<bool>` and provide a default value. 
       //   e.g., -v
       //   e.g., --verbose
       //   e.g., -verbose
       std::optional<bool> verbose = false;
    
       // directly define and use enum classes to limit user choice
       //   e.g., --log-level debug
       //   e.g., -l error
       enum class LogLevel { debug, info, warn, error, critical };
       std::optional<LogLevel> log_level = LogLevel::info;
    
       // pair argument
       // e.g., -u <first> <second>
       // e.g., --user <first> <second>
       std::optional<std::pair<std::string, std::string>> user;
    
       // use containers like std::vector
       // to collect "remaining arguments" into a list
       std::vector<std::string> files;
    };
    STRUCTOPT(Options, config_file, bind_address, verbose, log_level, user, files);

    Create a structopt::app and parse the command line arguments into the Options struct:

    int main(int argc, char *argv[]) {
    
      try {
      
        // Line of code that does all the work:
        auto options = structopt::app("my_app").parse<Options>(argc, argv);
    
        // Print out parsed arguments:
    
        // std::cout << "config_file  = " << options.config_file << "\n";
        // std::cout << "bind_address = " << options.bind_address.value_or("not provided") << "\n";
        // std::cout << "verbose      = " << std::boolalpha << options.verbose.value() << "\n";
        // ...
    
      } catch (structopt::exception& e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }

    Now let’s pass some arguments to this program:

    foo@bar:~$ ./main config.csv file5.csv file6.json
    config_file  = config.csv
    bind_address = not provided
    verbose      = false
    log_level    = 1
    user         = not provided
    files        = { file5.csv file6.json }
    
    foo@bar:~$ ./main config.csv --bind-address localhost:9000 -v -log-level error file1.txt file2.txt
    config_file  = config.csv
    bind_address = localhost:9000
    verbose      = true
    log_level    = 3
    user         = not provided
    files        = { file1.txt file2.txt }
    
    foo@bar:~$ ./main config_2.csv --bind-address 192.168.7.3 -log-level debug file1.txt file3.txt file4.txt --user "John Doe" "john.doe@foo.com"
    config_file  = config_2.csv
    bind_address = 192.168.7.3
    verbose      = false
    log_level    = 0
    user         = John Doe<john.doe@foo.com>
    files        = { file1.txt file3.txt file4.txt }

    Table of Contents

    Getting Started

    structopt is a header-only library. Just add include/ to your include_directories and you should be good to go. A single header file version is also available in single_include/.

    Positional Arguments

    Here’s an example of two positional arguments: input_file and output_file. input_file is expected to be the first argument and output_file is expected to be the second argument

    #include <structopt/app.hpp>
    
    struct FileOptions {
      // Positional arguments
      // ./main <input_file> <output_file>
      std::string input_file;
      std::string output_file;
    };
    STRUCTOPT(FileOptions, input_file, output_file);
    
    
    
    int main(int argc, char *argv[]) {
    
      try {
        auto options = structopt::app("my_app").parse<FileOptions>(argc, argv);
    
        // Print parsed arguments:
        std::cout << "\nInput file  : " << options.input_file << "\n";
        std::cout << "Output file : " << options.output_file << "\n";
    
      } catch (structopt::exception& e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main foo.txt bar.csv
    
    Input file  : foo.txt
    Output file : bar.csv
    
    foo@bar:~$ ./main foo.csv
    Error: expected value for positional argument `output_file`.
    
    USAGE: ./my_app input_file output_file
    
    ARGS:
        input_file
        output_file

    Optional Arguments

    Now, let’s look at optional arguments. To configure an optional argument, use std::optional in the options struct like below.

    #include <structopt/app.hpp>
    
    struct GccOptions {
      // language standard
      // e.g., -std=c++17
      // e.g., --std c++20
      std::optional<std::string> std = "c++11";
    
      // verbosity enabled with `-v` or `--verbose`
      // or `-verbose`
      std::optional<bool> verbose = false;
    
      // enable all warnings with `-Wall`
      std::optional<bool> Wall = false;
    
      // produce only the compiled code
      // e.g., gcc -C main.c
      std::optional<bool> Compile = false;
    
      // produce output with `-o <exec_name>`
      std::optional<std::string> output = "a.out";
    
      std::string input_file;
    };
    STRUCTOPT(GccOptions, std, verbose, Wall, Compile, output, input_file);
    
    
    int main(int argc, char *argv[]) {
      try {
        auto options = structopt::app("gcc").parse<GccOptions>(argc, argv);
    
        // Print parsed arguments
    
        std::cout << "std        : " << options.std.value() << "\n";
        std::cout << "verbose    : " << std::boolalpha << options.verbose.value() << "\n";
        std::cout << "Wall       : " << std::boolalpha << options.Wall.value() << "\n";
        std::cout << "Compile    : " << std::boolalpha << options.Compile.value() << "\n";
        std::cout << "Output     : " << options.output.value() << "\n";
        std::cout << "Input file : " << options.input_file << "\n";
      } catch (structopt::exception &e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }

    NOTE structopt supports two option delimiters, = and : for optional arguments. This is meaningful and commonly used in single-valued optional arguments, e.g., --std=c++17.

    foo@bar:~$ ./main -C main.cpp
    std        : c++11
    verbose    : false
    Wall       : false
    Compile    : true
    Output     : a.out
    Input file : main.cpp
    
    foo@bar:~$ ./main -std=c++17 -o main main.cpp
    std        : c++17
    verbose    : false
    Wall       : false
    Compile    : false
    Output     : main
    Input file : main.cpp
    
    foo@bar:~$ ./main main.cpp -v -std:c++14 --output:main -Wall
    std        : c++14
    verbose    : true
    Wall       : true
    Compile    : false
    Output     : main
    Input file : main.cpp

    NOTE In summary, for a field in your struct named bind_address, the following are all legal ways to provide a value:

    • Short form:
      • -b <value>
    • Long form:
      • --bind_address <value>
      • -bind_address <value>
    • Kebab case:
      • --bind-address <value>
      • -bind-address <value>
    • Equal ('=') option delimiter
      • -b=<value>
      • --bind_address=<value>
      • -bind_address=<value>
      • --bind-address=<value>
      • -bind-address=<value>
    • Colon ':' option delimiter
      • -b:<value>
      • --bind_address:<value>
      • -bind_address:<value>
      • --bind-address:<value>
      • -bind-address:<value>

    Double dash (--) Argument

    A double dash (--) is used in most bash built-in commands and many other commands to signify the end of command options, after which only positional parameters are accepted.

    Example use: lets say you want to grep a file for the string -v – normally -v will be considered the option to reverse the matching meaning (only show lines that do not match), but with -- you can grep for string -v like this:

    #include <structopt/app.hpp>
    
    struct GrepOptions {
      // reverse the matching
      // enable with `-v`
      std::optional<bool> v = false;
      
      // positional arguments
      std::string search;
      std::string pathspec;
    };
    STRUCTOPT(GrepOptions, v, search, pathspec);
    
    
    
    int main(int argc, char *argv[]) {
    
      try {
        auto options = structopt::app("my_app").parse<GrepOptions>(argc, argv);
    
        if (options.v == true) {
          std::cout << "`-v` provided - Matching is now reversed\n";
        }
    
        std::cout << "Search   : " << options.search << "\n";
        std::cout << "Pathspec : " << options.pathspec << "\n";
      }
      catch (structopt::exception& e) {
        std::cout << e.what();
        std::cout << e.help();
      }
    
    }
    foo@bar:~$ ./main -v foo bar.txt
    `-v` provided - Matching is now reversed
    Search   : foo
    Pathspec : bar.txt
    
    foo@bar:~$ ./main -- -v bar.txt
    Search   : -v
    Pathspec : bar.txt

    Flag Arguments

    Flag arguments are std::optional<bool> with a default value.

    NOTE The default value here is important. It is not a flag if a default value isn’t provided. It will simply be an optional argument.

    NOTE If --verbose is a flag argument with a default value of false, then providing the argument will set it to true. If --verbose does not have a default value, then structopt will expect the user to provide a value, e.g., --verbose true.

    #include <structopt/app.hpp>
    
    struct Options {
      // verbosity flag
      // -v, --verbose
      // remember to provide a default value
      std::optional<bool> verbose = false;
    };
    STRUCTOPT(Options, verbose);
    
    
    
    int main(int argc, char *argv[]) {
      auto options = structopt::app("my_app").parse<Options>(argc, argv);
    
      if (options.verbose == true) {
        std::cout << "Verbosity enabled\n";
      }
    }
    foo@bar:~$ ./main
    
    foo@bar:~$ ./main -v
    Verbosity enabled
    
    foo@bar:~$ ./main --verbose
    Verbosity enabled

    Enum Class Arguments

    Thanks to magic_enum, structopt supports enum classes. You can use an enum classes to ask the user to provide a value given a choice of values, restricting the possible set of allowed input arguments.

    #include <structopt/app.hpp>
    
    struct StyleOptions {
      enum class Color {red, green, blue};
    
      // e.g., `--color red`
      std::optional<Color> color = Color::red;
    };
    STRUCTOPT(StyleOptions, color);
    
    
    
    int main(int argc, char *argv[]) {
    
      try {
        auto options = structopt::app("my_app").parse<StyleOptions>(argc, argv);
    
        // Use parsed argument `options.color`
    
        if (options.color == StyleOptions::Color::red) {
            std::cout << "#ff0000\n";
        }
        else if (options.color == StyleOptions::Color::blue) {
            std::cout << "#0000ff\n";
        }
        else if (options.color == StyleOptions::Color::green) {
            std::cout << "#00ff00\n";
        }
    
      } catch (structopt::exception& e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main --color red
    #ff0000
    
    foo@bar:~$ ./main -c blue
    #0000ff
    
    foo@bar:~$ ./main --color green
    #00ff00
    
    foo@bar:~$ ./main -c black
    Error: unexpected input `black` provided for enum argument `color`. Allowed values are {red, green, blue}
    
    USAGE: ./my_app [OPTIONS]
    
    OPTIONS:
        -c, --color <color>

    Tuple Arguments

    Now that we’ve looked at enum class support, let’s build a simple calculator. In this sample, we will use an std::tuple to pack all the arguments to the calculator:

    #include <structopt/app.hpp>
    
    struct CalculatorOptions {
    
      // types of operations supported
      enum class operation { add, subtract, multiply, divide };
    
      // single tuple positional argument
      std::tuple<operation, int, int> input;
    
    };
    STRUCTOPT(CalculatorOptions, input);
    
    
    
    int main(int argc, char *argv[]) {
    
      try {
        auto options = structopt::app("my_app").parse<CalculatorOptions>(argc, argv);
    
        auto op = std::get<0>(options.input);
        auto lhs = std::get<1>(options.input);
        auto rhs = std::get<2>(options.input);
        switch(op)
        {
            case CalculatorOptions::operation::add:
                std::cout << lhs + rhs << "\n";
                break;
            case CalculatorOptions::operation::subtract:
                std::cout << lhs - rhs << "\n";
                break;
            case CalculatorOptions::operation::multiply:
                std::cout << lhs * rhs << "\n";
                break;
            case CalculatorOptions::operation::divide:
                std::cout << lhs / rhs << "\n";
                break;
        }
      }
      catch (structopt::exception& e) {
        std::cout << e.what();
        std::cout << e.help();
      }
    
    }
    foo@bar:~$ ./main add 1 2
    3
    
    foo@bar:~$ ./main subtract 5 9
    -4
    
    foo@bar:~$ ./main multiply 16 5
    80
    
    foo@bar:~$ ./main divide 1331 11
    121
    
    foo@bar:~$ ./main add 5
    Error: failed to correctly parse tuple `input`. Expected 3 arguments, 2 provided.
    
    USAGE: my_app input
    
    ARGS:
        input

    Vector Arguments

    structopt supports gathering “remaining” arguments at the end of the command, e.g., for use in a compiler:

    $ compiler file1 file2 file3

    Do this by using an std::vector<T> (or other STL containers with .push_back(), e.g, std::deque or std::list).

    NOTE Vector arguments have a cardinality of 0..*, i.e., zero or more arguments. Unlike array types, you can provide zero arguments to a vector and structopt will (try to) not complain.

    #include <structopt/app.hpp>
    
    struct CompilerOptions {
      // Language standard
      // e.g., --std c++17
      std::optional<std::string> std;
    
      // remaining arguments
      // e.g., ./compiler file1 file2 file3
      std::vector<std::string> files{};
    };
    STRUCTOPT(CompilerOptions, std, files);
    
    
    
    int main(int argc, char *argv[]) {
      try {
        auto options = structopt::app("my_app").parse<CompilerOptions>(argc, argv);
    
        std::cout << "Standard : " << options.std.value_or("not provided") << "\n";
        std::cout << "Files    : { ";
        std::copy(options.files.begin(), options.files.end(),
                  std::ostream_iterator<std::string>(std::cout, " "));
        std::cout << "}" << std::endl;
      } catch (structopt::exception &e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }

    NOTE Notice below that the act of gathering remaining arguments is arrested as soon as an optional argument is detected. See the output of ./main file1.cpp file2.cpp --std c++17 below. Notice that --std=c++17 is not part of the vector. This is because --std is a valid optional argument.

    foo@bar:~$ ./main
    Standard : not provided
    Files    : { }
    
    foo@bar:~$ ./main file1.cpp file2.cpp
    Standard : not provided
    Files    : { file1.cpp file2.cpp }
    
    foo@bar:~$ ./main file1.cpp file2.cpp --std=c++17
    Standard : c++17
    Files    : { file1.cpp file2.cpp }
    
    foo@bar:~$ ./main --std:c++20 file1.cpp file2.cpp
    Standard : c++20
    Files    : { file1.cpp file2.cpp }

    Compound Arguments

    Compound arguments are optional arguments that are combined and provided as a single argument. Example: ps -aux

    #include <structopt/app.hpp>
    
    struct Options {
      // Flag arguments
      std::optional<bool> a = false;
      std::optional<bool> b = false;
    
      // Optional argument
      // e.g., -c 1.1 2.2
      std::optional<std::array<float, 2>> c = {};
    };
    STRUCTOPT(Options, a, b, c);
    
    
    
    int main(int argc, char *argv[]) {
      try {
        auto options = structopt::app("my_app").parse<Options>(argc, argv);
    
        // Print parsed arguments:
    
        std::cout << std::boolalpha << "a = " << options.a.value()
                  << ", b = " << options.b.value() << "\n";
        if (options.c.has_value()) {
          std::cout << "c = [" << options.c.value()[0] << ", " << options.c.value()[1]
                    << "]\n";
        }
      } catch (structopt::exception &e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main -ac 3.14 2.718
    a = true, b = false
    c = [3.14, 2.718]
    
    foo@bar:~$ ./main -ba
    a = true, b = true
    
    foo@bar:~$ ./main -c 1.5 3.0 -ab
    a = true, b = true
    c = [1.5, 3]

    Parsing Numbers

    Integer Literals

    structopt supports parsing integer literals including hexadecimal, octal, and binary notation.

    #include <structopt/app.hpp>
    
    struct IntegerLiterals {
      std::vector<int> numbers;
    };
    STRUCTOPT(IntegerLiterals, numbers);
    
    int main(int argc, char *argv[]) {
      try {
        auto options = structopt::app("my_app").parse<IntegerLiterals>(argc, argv);
    
        for (auto &n : options.numbers)
          std::cout << n << "\n";
      } catch (structopt::exception &e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main 1 0x5B 071 0b0101 -35 +98
    1
    91
    57
    5
    -35
    98

    Floating point Literals

    As for floating point numbers, structopt supports parsing scientific notation (e/E-notation):

    #include <structopt/app.hpp>
    
    struct FloatLiterals {
      std::vector<float> numbers;
    };
    STRUCTOPT(FloatLiterals, numbers);
    
    int main(int argc, char *argv[]) {
      try {
        auto options = structopt::app("my_app").parse<FloatLiterals>(argc, argv);
    
        for (auto &n : options.numbers)
          std::cout << n << "\n";
      } catch (structopt::exception &e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main -3.15 +2.717 2E-4 0.1e2 .5 -.3 +5.999
    -3.15
    2.717
    0.0002
    10
    0.5
    -0.3
    5.999

    Nested Structures

    With structopt, you can define sub-commands, e.g., git init args or git config [flags] args using nested structures.

    • Simply create a nested structure that inherits from structopt::sub_command
    • You can use <nested_struct_object>.has_value() to check if it has been invoked.

    The following program support two sub-commands: config and init:

    #include <structopt/app.hpp>
    
    struct Git {
      // Subcommand: git config
      struct Config : structopt::sub_command {
        // flag argument `--global`
        std::optional<bool> global = false;
    
        // key-value pair, e.g., `user.name "John Doe"`
        std::array<std::string, 2> name_value_pair{};
      };
      Config config;
    
      // Subcommand: git init
      struct Init : structopt::sub_command {
    
        // required argument
        // repository name
        std::string name;
      };
      Init init;
    };
    STRUCTOPT(Git::Config, global, name_value_pair);
    STRUCTOPT(Git::Init, name);
    STRUCTOPT(Git, config, init);
    
    
    
    int main(int argc, char *argv[]) {
    
    
      try {
        auto options = structopt::app("my_app").parse<Git>(argc, argv);
    
        if (options.config.has_value()) {
          // config was invoked
          std::cout << "You invoked `git config`:\n";
          std::cout << "Global : " << std::boolalpha << options.config.global.value() << "\n";
          std::cout << "Input  : (" << options.config.name_value_pair[0] << ", " << options.config.name_value_pair[1] << ")\n";
        }
        else if (options.init.has_value()) {
          // init was invoked
          std::cout << "You invoked `git init`:\n";
          std::cout << "Repository name : " << options.init.name << "\n";
        }
    
    
      } catch (structopt::exception& e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main config user.email "john.doe@foo.com"
    You invoked `git config`:
    Global : false
    Input  : (user.email, john.doe@foo.com)
    
    foo@bar:~$ ./main config user.name "John Doe" --global
    You invoked `git config`:
    Global : true
    Input  : (user.name, John Doe)
    
    foo@bar:~$ ./main init my_repo
    You invoked `git init`:
    Repository name : my_repo
    
    
    
    foo@bar:~$ ./main -h
    
    USAGE: my_app [OPTIONS] [SUBCOMMANDS]
    
    OPTIONS:
        -h, --help <help>
        -v, --version <version>
    
    SUBCOMMANDS:
        config
        init
    
    
    
    
    foo@bar:~$ ./main config -h
    
    USAGE: config [FLAGS] [OPTIONS] name_value_pair
    
    FLAGS:
        -g, --global
    
    OPTIONS:
        -h, --help <help>
        -v, --version <version>
    
    ARGS:
        name_value_pair
    
    
    
    
    foo@bar:~$ ./main init -h
    
    USAGE: init [OPTIONS] name
    
    OPTIONS:
        -h, --help <help>
        -v, --version <version>
    
    ARGS:
        name

    NOTE Notice in the above stdout that the -h help option supports printing help both at the top-level struct and at the sub-command level.

    NOTE structopt does not allow to invoke multiple sub-commands. If one has already been invoked, you will see the following error:

    foo@bar:~$ ./main config user.name "John Doe" init my_repo
    Error: failed to invoke sub-command `init` because a different sub-command, `config`, has already been invoked.

    Sub-Commands, Vector Arguments, and Delimited Positional Arguments

    Here’s a second example for nested structures with vector arguments and the double dash (--) delimiter

    #include <structopt/app.hpp>
    
    struct CommandOptions {
      struct Sed : structopt::sub_command {
        // --trace
        std::optional<bool> trace = false;
    
        // remaining args
        std::vector<std::string> args;
    
        // pattern
        std::string pattern;
    
        // file
        std::string file;
      };
      Sed sed;
    };
    STRUCTOPT(CommandOptions::Sed, trace, args, pattern, file);
    STRUCTOPT(CommandOptions, sed);
    
    
    
    int main(int argc, char *argv[]) {
    
      auto app = structopt::app("my_app");
    
      try {
    
        auto options = app.parse<CommandOptions>(argc, argv);
    
        if (options.sed.has_value()) {
          // sed has been invoked
    
          if (options.sed.trace == true) {
            std::cout << "Trace enabled!\n";
          }
    
          std::cout << "Args    : ";
          for (auto& a : options.sed.args) std::cout << a << " "; 
          std::cout << "\n";
          std::cout << "Pattern : " << options.sed.pattern << "\n";
          std::cout << "File    : " << options.sed.file << "\n";
        }
        else {
          std::cout << app.help();
        }
    
      } catch (structopt::exception &e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main
    
    USAGE: my_app [OPTIONS] [SUBCOMMANDS]
    
    OPTIONS:
        -h, --help <help>
        -v, --version <version>
    
    SUBCOMMANDS:
        sed
    
    
    
    foo@bar:~$ ./main sed --trace X=1 Y=2 Z=3 -- 's/foo/bar/g' foo.txt
    Trace enabled!
    Args    : X=1 Y=2 Z=3
    Pattern : s/foo/bar/g
    File    : foo.txt

    Printing Help

    structopt will insert two optional arguments for the user: help and version.

    • Using -h or --help will print the help message and exit.
    • Using -v or --version will print the program version and exit.
    #include <structopt/app.hpp>
    
    struct Options {
      // positional arguments
      std::string input_file;
      std::string output_file;
    
      // optional arguments
      std::optional<std::string> bind_address;
    
      // remaining arguments
      std::vector<std::string> files;
    };
    STRUCTOPT(Options, input_file, output_file, bind_address, files);
    
    
    
    int main(int argc, char *argv[]) {
      auto options = structopt::app("my_app", "1.0.3").parse<Options>(argc, argv);
    }
    foo@bar:~$ ./main -h
    
    USAGE: my_app [OPTIONS] input_file output_file files
    
    OPTIONS:
        -b, --bind-address <bind_address>
        -h, --help <help>
        -v, --version <version>
    
    ARGS:
        input_file
        output_file
        files
    
    foo@bar:~$ ./main -v
    1.0.3

    Printing CUSTOM Help

    structopt allows users to provide a custom help messages. Simply pass in your custom help as a string argument to structopt::app

    #include <structopt/app.hpp>
    
    struct Options {
      // positional arguments
      std::string input_file;
      std::string output_file;
    
      // optional arguments
      std::optional<std::string> bind_address;
    
      // remaining arguments
      std::vector<std::string> files;
    };
    STRUCTOPT(Options, input_file, output_file, bind_address, files);
    
    int main(int argc, char *argv[]) {
    
      try {
        const std::string& custom_help = "Usage: ./my_app input_file output_file [--bind-address BIND_ADDRESS] [files...]\n";
        auto options = structopt::app("my_app", "1.0.3", custom_help).parse<Options>(argc, argv);
      } catch (structopt::exception &e) {
        std::cout << e.what() << "\n";
        std::cout << e.help();
      }
    }
    foo@bar:~$ ./main -h
    Usage: ./my_app input_file output_file [--bind-address BIND_ADDRESS] [files...]

    Building Samples and Tests

    git clone https://github.com/p-ranav/structopt
    cd structopt
    mkdir build && cd build
    cmake -DSTRUCTOPT_SAMPLES=ON -DSTRUCTOPT_TESTS=ON ..
    make

    WinLibs + MinGW

    For Windows, if you use WinLibs like I do, the cmake command would look like this:

    foo@bar:~$ mkdir build && cd build
    foo@bar:~$ cmake -G "MinGW Makefiles" -DCMAKE_CXX_COMPILER="C:/WinLibs/mingw64/bin/g++.exe" -DSTRUCTOPT_SAMPLES=ON -DSTRUCTOPT_TESTS=ON ..
    foo@bar:~$ make
    
    foo@bar:~$ .\tests\structopt_tests.exe
    [doctest] doctest version is "2.3.5"
    [doctest] run with "--help" for options
    ===============================================================================
    [doctest] test cases:     54 |     54 passed |      0 failed |      0 skipped
    [doctest] assertions:    393 |    393 passed |      0 failed |
    [doctest] Status: SUCCESS!

    Compiler Compatibility

    • Clang/LLVM >= 5
    • MSVC++ >= 14.11 / Visual Studio >= 2017
    • Xcode >= 10
    • GCC >= 9

    Generating Single Header

    python3 utils/amalgamate/amalgamate.py -c single_include.json -s .

    Contributing

    Contributions are welcome, have a look at the CONTRIBUTING.md document for more information.

    License

    The project is available under the MIT license.

    Visit original content creator repository https://github.com/p-ranav/structopt
  • JAVA_BASICS

                        GNU GENERAL PUBLIC LICENSE
                           Version 3, 29 June 2007
    
     Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
     Everyone is permitted to copy and distribute verbatim copies
     of this license document, but changing it is not allowed.
    
                                Preamble
    
      The GNU General Public License is a free, copyleft license for
    software and other kinds of works.
    
      The licenses for most software and other practical works are designed
    to take away your freedom to share and change the works.  By contrast,
    the GNU General Public License is intended to guarantee your freedom to
    share and change all versions of a program--to make sure it remains free
    software for all its users.  We, the Free Software Foundation, use the
    GNU General Public License for most of our software; it applies also to
    any other work released this way by its authors.  You can apply it to
    your programs, too.
    
      When we speak of free software, we are referring to freedom, not
    price.  Our General Public Licenses are designed to make sure that you
    have the freedom to distribute copies of free software (and charge for
    them if you wish), that you receive source code or can get it if you
    want it, that you can change the software or use pieces of it in new
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      To protect your rights, we need to prevent others from denying you
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      Developers that use the GNU GPL protect your rights with two steps:
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      Some devices are designed to deny users access to install or run
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      The precise terms and conditions for copying, distribution and
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                           TERMS AND CONDITIONS
    
      0. Definitions.
    
      "This License" refers to version 3 of the GNU General Public License.
    
      "Copyright" also means copyright-like laws that apply to other kinds of
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      "The Program" refers to any copyrightable work licensed under this
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      To "propagate" a work means to do anything with it that, without
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      An interactive user interface displays "Appropriate Legal Notices"
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      The "source code" for a work means the preferred form of the work
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      The Corresponding Source need not include anything that users
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      The Corresponding Source for a work in source code form is that
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      2. Basic Permissions.
    
      All rights granted under this License are granted for the term of
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      3. Protecting Users' Legal Rights From Anti-Circumvention Law.
    
      No covered work shall be deemed part of an effective technological
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      When you convey a covered work, you waive any legal power to forbid
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      4. Conveying Verbatim Copies.
    
      You may convey verbatim copies of the Program's source code as you
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      You may charge any price or no price for each copy that you convey,
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      5. Conveying Modified Source Versions.
    
      You may convey a work based on the Program, or the modifications to
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        a) The work must carry prominent notices stating that you modified
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        b) The work must carry prominent notices stating that it is
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        c) You must license the entire work, as a whole, under this
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        d) If the work has interactive user interfaces, each must display
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      A compilation of a covered work with other separate and independent
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      6. Conveying Non-Source Forms.
    
      You may convey a covered work in object code form under the terms
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        a) Convey the object code in, or embodied in, a physical product
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        b) Convey the object code in, or embodied in, a physical product
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        c) Convey individual copies of the object code with a copy of the
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        d) Convey the object code by offering access from a designated
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        e) Convey the object code using peer-to-peer transmission, provided
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      A separable portion of the object code, whose source code is excluded
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      A "User Product" is either (1) a "consumer product", which means any
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      If you convey an object code work under this section in, or with, or
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      The requirement to provide Installation Information does not include a
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      7. Additional Terms.
    
      "Additional permissions" are terms that supplement the terms of this
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    Additional permissions that are applicable to the entire Program shall
    be treated as though they were included in this License, to the extent
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      When you convey a copy of a covered work, you may at your option
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      Notwithstanding any other provision of this License, for material you
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      All other non-permissive additional terms are considered "further
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      If you add terms to a covered work in accord with this section, you
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      Additional terms, permissive or non-permissive, may be stated in the
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      8. Termination.
    
      You may not propagate or modify a covered work except as expressly
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      However, if you cease all violation of this License, then your
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      Moreover, your license from a particular copyright holder is
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      Termination of your rights under this section does not terminate the
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      9. Acceptance Not Required for Having Copies.
    
      You are not required to accept this License in order to receive or
    run a copy of the Program.  Ancillary propagation of a covered work
    occurring solely as a consequence of using peer-to-peer transmission
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    nothing other than this License grants you permission to propagate or
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      10. Automatic Licensing of Downstream Recipients.
    
      Each time you convey a covered work, the recipient automatically
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      An "entity transaction" is a transaction transferring control of an
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      You may not impose any further restrictions on the exercise of the
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    any patent claim is infringed by making, using, selling, offering for
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      11. Patents.
    
      A "contributor" is a copyright holder who authorizes use under this
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      A contributor's "essential patent claims" are all patent claims
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      Each contributor grants you a non-exclusive, worldwide, royalty-free
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      In the following three paragraphs, a "patent license" is any express
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      If you convey a covered work, knowingly relying on a patent license,
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    covered work in a country, or your recipient's use of the covered work
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      If, pursuant to or in connection with a single transaction or
    arrangement, you convey, or propagate by procuring conveyance of, a
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    or convey a specific copy of the covered work, then the patent license
    you grant is automatically extended to all recipients of the covered
    work and works based on it.
    
      A patent license is "discriminatory" if it does not include within
    the scope of its coverage, prohibits the exercise of, or is
    conditioned on the non-exercise of one or more of the rights that are
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    or that patent license was granted, prior to 28 March 2007.
    
      Nothing in this License shall be construed as excluding or limiting
    any implied license or other defenses to infringement that may
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      12. No Surrender of Others' Freedom.
    
      If conditions are imposed on you (whether by court order, agreement or
    otherwise) that contradict the conditions of this License, they do not
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    to collect a royalty for further conveying from those to whom you convey
    the Program, the only way you could satisfy both those terms and this
    License would be to refrain entirely from conveying the Program.
    
      13. Use with the GNU Affero General Public License.
    
      Notwithstanding any other provision of this License, you have
    permission to link or combine any covered work with a work licensed
    under version 3 of the GNU Affero General Public License into a single
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      14. Revised Versions of this License.
    
      The Free Software Foundation may publish revised and/or new versions of
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      Each version is given a distinguishing version number.  If the
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    version or of any later version published by the Free Software
    Foundation.  If the Program does not specify a version number of the
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    by the Free Software Foundation.
    
      If the Program specifies that a proxy can decide which future
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      Later license versions may give you additional or different
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      15. Disclaimer of Warranty.
    
      THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
    APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
    HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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    IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
    ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
    
      16. Limitation of Liability.
    
      IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
    WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
    THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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      17. Interpretation of Sections 15 and 16.
    
      If the disclaimer of warranty and limitation of liability provided
    above cannot be given local legal effect according to their terms,
    reviewing courts shall apply local law that most closely approximates
    an absolute waiver of all civil liability in connection with the
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                         END OF TERMS AND CONDITIONS
    
                How to Apply These Terms to Your New Programs
    
      If you develop a new program, and you want it to be of the greatest
    possible use to the public, the best way to achieve this is to make it
    free software which everyone can redistribute and change under these terms.
    
      To do so, attach the following notices to the program.  It is safest
    to attach them to the start of each source file to most effectively
    state the exclusion of warranty; and each file should have at least
    the "copyright" line and a pointer to where the full notice is found.
    
        <one line to give the program's name and a brief idea of what it does.>
        Copyright (C) <year>  <name of author>
    
        This program is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
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    Visit original content creator repository
    https://github.com/themysterysolver/JAVA_BASICS

  • JAVA_BASICS

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    APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
    HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
    OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
    THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
    IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
    ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
    
      16. Limitation of Liability.
    
      IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
    WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
    THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
    GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
    USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
    DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
    PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
    EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
    SUCH DAMAGES.
    
      17. Interpretation of Sections 15 and 16.
    
      If the disclaimer of warranty and limitation of liability provided
    above cannot be given local legal effect according to their terms,
    reviewing courts shall apply local law that most closely approximates
    an absolute waiver of all civil liability in connection with the
    Program, unless a warranty or assumption of liability accompanies a
    copy of the Program in return for a fee.
    
                         END OF TERMS AND CONDITIONS
    
                How to Apply These Terms to Your New Programs
    
      If you develop a new program, and you want it to be of the greatest
    possible use to the public, the best way to achieve this is to make it
    free software which everyone can redistribute and change under these terms.
    
      To do so, attach the following notices to the program.  It is safest
    to attach them to the start of each source file to most effectively
    state the exclusion of warranty; and each file should have at least
    the "copyright" line and a pointer to where the full notice is found.
    
        <one line to give the program's name and a brief idea of what it does.>
        Copyright (C) <year>  <name of author>
    
        This program is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with this program.  If not, see <https://www.gnu.org/licenses/>.
    
    Also add information on how to contact you by electronic and paper mail.
    
      If the program does terminal interaction, make it output a short
    notice like this when it starts in an interactive mode:
    
        <program>  Copyright (C) <year>  <name of author>
        This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
        This is free software, and you are welcome to redistribute it
        under certain conditions; type `show c' for details.
    
    The hypothetical commands `show w' and `show c' should show the appropriate
    parts of the General Public License.  Of course, your program's commands
    might be different; for a GUI interface, you would use an "about box".
    
      You should also get your employer (if you work as a programmer) or school,
    if any, to sign a "copyright disclaimer" for the program, if necessary.
    For more information on this, and how to apply and follow the GNU GPL, see
    <https://www.gnu.org/licenses/>.
    
      The GNU General Public License does not permit incorporating your program
    into proprietary programs.  If your program is a subroutine library, you
    may consider it more useful to permit linking proprietary applications with
    the library.  If this is what you want to do, use the GNU Lesser General
    Public License instead of this License.  But first, please read
    <https://www.gnu.org/licenses/why-not-lgpl.html>.
    

    Visit original content creator repository
    https://github.com/themysterysolver/JAVA_BASICS

  • react-weather

    React-Weather

    React-Weather is a user-friendly weather application built using React, React-Router, Redux, and powered by LocationIQ and RESTCountries APIs. This documentation will guide you through the app’s features, technologies, setup, and usage.

    React-Weather

    Features

    • Weather Information: Get current weather details, temperature, humidity, wind speed, and conditions for a specified location.
    • Location Autocomplete: Utilize LocationIQ API for location autocomplete and efficient search functionality.
    • Country Information: Display country information using RESTCountries API based on the user’s location.
    • Responsive Design: Enjoy a seamless experience on both desktop and mobile devices.
    • State Management: Leverage Redux for state management, ensuring a smooth and synchronized user experience.

    App Screenshot

    App Screenshot


    Technologies Used

    • React: A JavaScript library for building user interfaces, offering reusable components and dynamic rendering.
    • React-Router: A routing library for React, enabling efficient navigation and URL handling.
    • Redux: A state management library, centralizing and synchronizing data across the app.
    • LocationIQ API: Access geolocation data, location details, and autocomplete suggestions.
    • RESTCountries API: Retrieve country information and details.
    • React-Bootstrap: Styling with CSS for a visually appealing and responsive design.

    App ScreenshotApp Screenshot

    App Screenshot

    App Screenshot


    Run Locally

    Clone the project

      git clone https://github.com/hsyntes/react-weather

    Go to the project directory

      cd react-weather

    Install dependencies

      npm install

    Start the server

      npm start

    Credits

    • Location data provided by LocationIQ API.
    • Country information provided by RESTCountries API.

    Thank you for using the React-Weather app! Feel free to explore the source code, contribute, and enhance your weather experience using this intuitive React application.

    🔗 Links

    linkedin

    Visit original content creator repository https://github.com/hsyntes/react-weather